Files
2026-08-02 22:34:52 +03:00

45 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class first : ModuleRules
{
public first(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"StateTreeModule",
"GameplayStateTreeModule",
"UMG",
"Slate"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.AddRange(new string[] {
"first",
"first/Variant_Horror",
"first/Variant_Horror/UI",
"first/Variant_Shooter",
"first/Variant_Shooter/AI",
"first/Variant_Shooter/UI",
"first/Variant_Shooter/Weapons"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}