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2026-08-02 22:34:52 +03:00

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563 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryContext.h"
#include "EnvQueryContext_Target.generated.h"
/**
* Custom EnvQuery Context that returns the actor currently targeted by an NPC
*/
UCLASS()
class FIRST_API UEnvQueryContext_Target : public UEnvQueryContext
{
GENERATED_BODY()
public:
/** Provides the context locations or actors for this EnvQuery */
virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override;
};