// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EnvironmentQuery/EnvQueryContext.h" #include "EnvQueryContext_Target.generated.h" /** * Custom EnvQuery Context that returns the actor currently targeted by an NPC */ UCLASS() class FIRST_API UEnvQueryContext_Target : public UEnvQueryContext { GENERATED_BODY() public: /** Provides the context locations or actors for this EnvQuery */ virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override; };