// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Camera/PlayerCameraManager.h" #include "firstCameraManager.generated.h" /** * Basic First Person camera manager. * Limits min/max look pitch. */ UCLASS() class AfirstCameraManager : public APlayerCameraManager { GENERATED_BODY() public: /** Constructor */ AfirstCameraManager(); };