First commit

This commit is contained in:
2026-08-02 23:46:29 +03:00
parent 26bde15faa
commit c19581fe75
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/modules.xml
/contentModel.xml
/.idea.first.iml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
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/Content
/Saved
/Intermediate
/.vscode
+143
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# Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT*
UNREALROOTPATH = /home/y1lm0z/İndirilenler/Linux_Unreal_Engine_5.6.1
TARGETS = \
first-Android-DebugGame \
first-Android-Development \
first-Android-Shipping \
first-Linux-DebugGame \
first-Linux-Development \
first-Linux-Shipping \
first-LinuxArm64-DebugGame \
first-LinuxArm64-Development \
first-LinuxArm64-Shipping \
first \
firstEditor-Linux-DebugGame \
firstEditor-Linux-Development \
firstEditor \
LiveLinkHub-Linux-DebugGame \
LiveLinkHub-Linux-Development \
LiveLinkHub \
DotNetPerforceLib \
IoStoreOnDemandTests \
EventLoopUnitTests \
UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Development \
UnrealEditor \
UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \
UnrealGame-LinuxArm64-DebugGame \
UnrealGame-LinuxArm64-Development \
UnrealGame-LinuxArm64-Shipping \
UnrealGame\
configure
BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
all: StandardSet
RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping
StandardSet: RequiredTools UnrealFrontend firstEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug firstEditor-Linux-Debug
first-Android-DebugGame:
$(BUILD) first Android DebugGame -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-Android-Development:
$(BUILD) first Android Development -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-Android-Shipping:
$(BUILD) first Android Shipping -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-Linux-DebugGame:
$(BUILD) first Linux DebugGame -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-Linux-Development:
$(BUILD) first Linux Development -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-Linux-Shipping:
$(BUILD) first Linux Shipping -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-LinuxArm64-DebugGame:
$(BUILD) first LinuxArm64 DebugGame -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-LinuxArm64-Development:
$(BUILD) first LinuxArm64 Development -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first-LinuxArm64-Shipping:
$(BUILD) first LinuxArm64 Shipping -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
first: first-Linux-Development
firstEditor-Linux-DebugGame:
$(BUILD) firstEditor Linux DebugGame -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
firstEditor-Linux-Development:
$(BUILD) firstEditor Linux Development -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" $(ARGS)
firstEditor: firstEditor-Linux-Development
LiveLinkHub-Linux-DebugGame:
$(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
LiveLinkHub-Linux-Development:
$(BUILD) LiveLinkHub Linux Development $(ARGS)
LiveLinkHub: LiveLinkHub-Linux-Development
DotNetPerforceLib: DotNetPerforceLib-Linux-Development
IoStoreOnDemandTests: IoStoreOnDemandTests-Linux-Development
EventLoopUnitTests: EventLoopUnitTests-Linux-Development
UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor: UnrealEditor-Linux-Development
UnrealGame-Android-DebugGame:
$(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Android-Development:
$(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealGame: UnrealGame-Linux-Development
configure:
$(BUILD) -ProjectFiles -Project="/home/y1lm0z/Belgeler/Unreal Projects/first/first.uproject" -Game
.PHONY: $(TARGETS)
+911
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{
"folders": [
{
"name": "first",
"path": "."
},
{
"name": "UE5",
"path": "/home/y1lm0z/İndirilenler/Linux_Unreal_Engine_5.6.1"
}
],
"settings": {
"typescript.tsc.autoDetect": "off",
"npm.autoDetect": "off",
"terminal.integrated.env.linux": {
"PATH": "/home/y1lm0z/İndirilenler/Linux_Unreal_Engine_5.6.1/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
"DOTNET_ROOT": "/home/y1lm0z/İndirilenler/Linux_Unreal_Engine_5.6.1/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
"DOTNET_HOST_PATH": "/home/y1lm0z/İndirilenler/Linux_Unreal_Engine_5.6.1/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
"DOTNET_MULTILEVEL_LOOKUP": "0",
"DOTNET_ROLL_FORWARD": "LatestMajor"
}
},
"extensions": {
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]
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"-waitmutex"
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"type": "shell",
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{
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"type": "shell",
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"type": "shell",
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