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2026-08-02 22:34:52 +03:00
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "ShooterBulletCounterUI.generated.h"
/**
* Simple bullet counter UI widget for a first person shooter game
*/
UCLASS(abstract)
class FIRST_API UShooterBulletCounterUI : public UUserWidget
{
GENERATED_BODY()
public:
/** Allows Blueprint to update sub-widgets with the new bullet count */
UFUNCTION(BlueprintImplementableEvent, Category="Shooter", meta=(DisplayName = "UpdateBulletCounter"))
void BP_UpdateBulletCounter(int32 MagazineSize, int32 BulletCount);
/** Allows Blueprint to update sub-widgets with the new life total and play a damage effect on the HUD */
UFUNCTION(BlueprintImplementableEvent, Category="Shooter", meta=(DisplayName = "Damaged"))
void BP_Damaged(float LifePercent);
};