İlk yürütme
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "HorrorPlayerController.generated.h"
|
||||
|
||||
class UInputMappingContext;
|
||||
class UHorrorUI;
|
||||
|
||||
/**
|
||||
* Player Controller for a first person horror game
|
||||
* Manages input mappings
|
||||
* Manages UI
|
||||
*/
|
||||
UCLASS(abstract)
|
||||
class FIRST_API AHorrorPlayerController : public APlayerController
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
/** Type of UI widget to spawn */
|
||||
UPROPERTY(EditAnywhere, Category="Horror|UI")
|
||||
TSubclassOf<UHorrorUI> HorrorUIClass;
|
||||
|
||||
/** Pointer to the UI widget */
|
||||
TObjectPtr<UHorrorUI> HorrorUI;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor */
|
||||
AHorrorPlayerController();
|
||||
|
||||
protected:
|
||||
|
||||
/** Input Mapping Contexts */
|
||||
UPROPERTY(EditAnywhere, Category ="Input|Input Mappings")
|
||||
TArray<UInputMappingContext*> DefaultMappingContexts;
|
||||
|
||||
/** Input Mapping Contexts */
|
||||
UPROPERTY(EditAnywhere, Category="Input|Input Mappings")
|
||||
TArray<UInputMappingContext*> MobileExcludedMappingContexts;
|
||||
|
||||
/** Mobile controls widget to spawn */
|
||||
UPROPERTY(EditAnywhere, Category="Input|Touch Controls")
|
||||
TSubclassOf<UUserWidget> MobileControlsWidgetClass;
|
||||
|
||||
/** Pointer to the mobile controls widget */
|
||||
TObjectPtr<UUserWidget> MobileControlsWidget;
|
||||
|
||||
/** Gameplay Initialization */
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
/** Possessed pawn initialization */
|
||||
virtual void OnPossess(APawn* aPawn) override;
|
||||
|
||||
/** Input mapping context setup */
|
||||
virtual void SetupInputComponent() override;
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user