From 846f83684389018dfe033410ed7a39ca04096be6 Mon Sep 17 00:00:00 2001 From: ves Date: Tue, 11 Aug 2026 00:29:29 +0300 Subject: [PATCH] fix --- .idea/.idea.NERGUS.dir/.idea/.gitignore | 15 ++++ .idea/.idea.NERGUS.dir/.idea/indexLayout.xml | 8 ++ .idea/.idea.NERGUS.dir/.idea/vcs.xml | 6 ++ .idea/.idea.NERGUS/.idea/.gitignore | 15 ++++ .idea/.idea.NERGUS/.idea/indexLayout.xml | 8 ++ .idea/.idea.NERGUS/.idea/vcs.xml | 6 ++ .vsconfig | 17 ++++ .../BaseballBat/M_lambert.uasset | 3 + .../BaseballBat/SM_BaseballBat.uasset | 3 + .../Blueprints/DisplayAnimationName.uasset | 3 + .../Blueprints/FPP_Demo.uasset | 3 + .../Materials/M_UE4Man_Body.uasset | 3 + .../Materials/M_UE4Man_ChestLogo.uasset | 3 + .../ML_GlossyBlack_Latex_UE4.uasset | 3 + .../ML_Plastic_Shiny_Beige.uasset | 3 + .../MaterialLayers/ML_SoftMetal_UE4.uasset | 3 + .../MaterialLayers/T_ML_Aluminum01.uasset | 3 + .../MaterialLayers/T_ML_Aluminum01_N.uasset | 3 + .../T_ML_Rubber_Blue_01_D.uasset | 3 + .../T_ML_Rubber_Blue_01_N.uasset | 3 + .../UE4_Mannequin/Mesh/SK_Mannequin.uasset | 3 + .../Mesh/SK_Mannequin_PhysicsAsset.uasset | 3 + .../Mesh/UE4_Mannequin_Skeleton.uasset | 3 + .../Textures/UE4Man_Logo_N.uasset | 3 + .../Textures/UE4_LOGO_CARD.uasset | 3 + .../Textures/UE4_Mannequin_MAT_MASKA.uasset | 3 + .../Textures/UE4_Mannequin__normals.uasset | 3 + .../UE4_Mannequin_occlusion_Mobile.uasset | 3 + Content/FPP_baseball_bat/Maps/Map.umap | 3 + .../Maps/Map_BuiltData.uasset | 3 + Content/FPP_baseball_bat/Maps/Overview.umap | 3 + .../Maps/Overview_BuiltData.uasset | 3 + Source/NERGUS/NERGUSCharacter.cpp | 82 +++++++++++++++++-- Source/NERGUS/NERGUSCharacter.h | 32 ++++++++ 34 files changed, 256 insertions(+), 8 deletions(-) create mode 100644 .idea/.idea.NERGUS.dir/.idea/.gitignore create mode 100644 .idea/.idea.NERGUS.dir/.idea/indexLayout.xml create mode 100644 .idea/.idea.NERGUS.dir/.idea/vcs.xml create mode 100644 .idea/.idea.NERGUS/.idea/.gitignore create mode 100644 .idea/.idea.NERGUS/.idea/indexLayout.xml create mode 100644 .idea/.idea.NERGUS/.idea/vcs.xml create mode 100644 .vsconfig create mode 100644 Content/FPP_baseball_bat/BaseballBat/M_lambert.uasset create mode 100644 Content/FPP_baseball_bat/BaseballBat/SM_BaseballBat.uasset create mode 100644 Content/FPP_baseball_bat/Blueprints/DisplayAnimationName.uasset create mode 100644 Content/FPP_baseball_bat/Blueprints/FPP_Demo.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/M_UE4Man_Body.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset create mode 100644 Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset create mode 100644 Content/FPP_baseball_bat/Maps/Map.umap create mode 100644 Content/FPP_baseball_bat/Maps/Map_BuiltData.uasset create mode 100644 Content/FPP_baseball_bat/Maps/Overview.umap create mode 100644 Content/FPP_baseball_bat/Maps/Overview_BuiltData.uasset diff --git a/.idea/.idea.NERGUS.dir/.idea/.gitignore b/.idea/.idea.NERGUS.dir/.idea/.gitignore new file mode 100644 index 0000000..0f12c2e --- /dev/null +++ b/.idea/.idea.NERGUS.dir/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/.idea.NERGUS.iml +/modules.xml +/contentModel.xml +/projectSettingsUpdater.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.NERGUS.dir/.idea/indexLayout.xml b/.idea/.idea.NERGUS.dir/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.NERGUS.dir/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.NERGUS.dir/.idea/vcs.xml b/.idea/.idea.NERGUS.dir/.idea/vcs.xml new file mode 100644 index 0000000..35eb1dd --- /dev/null +++ b/.idea/.idea.NERGUS.dir/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.idea/.idea.NERGUS/.idea/.gitignore b/.idea/.idea.NERGUS/.idea/.gitignore new file mode 100644 index 0000000..0f12c2e --- /dev/null +++ b/.idea/.idea.NERGUS/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/.idea.NERGUS.iml +/modules.xml +/contentModel.xml +/projectSettingsUpdater.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.NERGUS/.idea/indexLayout.xml b/.idea/.idea.NERGUS/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.NERGUS/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.NERGUS/.idea/vcs.xml b/.idea/.idea.NERGUS/.idea/vcs.xml new file mode 100644 index 0000000..94a25f7 --- /dev/null +++ b/.idea/.idea.NERGUS/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..3b919ea --- /dev/null +++ b/.vsconfig @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "components": [ + "Component.Unreal.Debugger", + "Component.Unreal.Ide", + "Microsoft.Net.Component.4.6.2.TargetingPack", + 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b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e756ccf4af65d139bdbc0b3cd7ce79facaad533c2cf9077d6dd5b002492d90bb +size 76696 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset new file mode 100644 index 0000000..0450ead --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:535a48efcffc10007e4b09493a1a38245ebb0742a211bc7b1cedf0ad4a4c0868 +size 80514 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset new file mode 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a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin.uasset new file mode 100644 index 0000000..01c954f --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c091bf6a279c4c8a0c44a4c52cff19a8b899fc5614b6e3cfcdc3515b09663e72 +size 13109970 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset new file mode 100644 index 0000000..55adb6f --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74708a8fcfb7f20569332d02b7c4da728552063f0c086dc793194b1677deb8ac +size 126554 diff --git 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a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset new file mode 100644 index 0000000..98c36cb --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c274f2f87106ac26c452a3fcaef0afab57b1cdd0ac79cabb29f5cba91c0bb363 +size 95999 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset new file mode 100644 index 0000000..324c3cf --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:adcd7610b6c016f1e0fd4cbea294d3a57c7951d1a405bcb96de554241e266dfc +size 275732 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset new file mode 100644 index 0000000..421dfa1 --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c0bd50828088e9a62030f643635433705e464da8f0c45d350472ab5c7352a86 +size 5481922 diff --git a/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset new file mode 100644 index 0000000..c57927b --- /dev/null +++ b/Content/FPP_baseball_bat/Mannequin/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:86dbf9100ed91555dd48613973584fc3562d2266930ffc2222508adc7b4d5224 +size 363184 diff --git a/Content/FPP_baseball_bat/Maps/Map.umap b/Content/FPP_baseball_bat/Maps/Map.umap new file mode 100644 index 0000000..4884dcf --- /dev/null +++ b/Content/FPP_baseball_bat/Maps/Map.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0f828240fc90d4ef578a6d7f583e98bfe787a75bbed1ef50eb7beb8c34953d93 +size 679808 diff --git a/Content/FPP_baseball_bat/Maps/Map_BuiltData.uasset b/Content/FPP_baseball_bat/Maps/Map_BuiltData.uasset new file mode 100644 index 0000000..a9e399b --- /dev/null +++ b/Content/FPP_baseball_bat/Maps/Map_BuiltData.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:09919dd23fe8248fea45b340ee3cff86e966b9bfdaeb17f1e909df9491d1cb90 +size 1382221 diff --git a/Content/FPP_baseball_bat/Maps/Overview.umap b/Content/FPP_baseball_bat/Maps/Overview.umap new file mode 100644 index 0000000..7ef4d62 --- /dev/null +++ b/Content/FPP_baseball_bat/Maps/Overview.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9d09fc2b174586a6e0f6f2459d6d262fb31bd7e57221d2bc8b12d74bc7d0c68 +size 641424 diff --git a/Content/FPP_baseball_bat/Maps/Overview_BuiltData.uasset b/Content/FPP_baseball_bat/Maps/Overview_BuiltData.uasset new file mode 100644 index 0000000..0ab962e --- /dev/null +++ b/Content/FPP_baseball_bat/Maps/Overview_BuiltData.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:29376f54ea8f3f3cf08c3e8f021b19528b5adab3b92909c831b56dcbbfae0b41 +size 1141398 diff --git a/Source/NERGUS/NERGUSCharacter.cpp b/Source/NERGUS/NERGUSCharacter.cpp index 1b6b9ec..eaa9af0 100644 --- a/Source/NERGUS/NERGUSCharacter.cpp +++ b/Source/NERGUS/NERGUSCharacter.cpp @@ -9,6 +9,8 @@ #include "InputActionValue.h" #include "GameFramework/CharacterMovementComponent.h" #include "NERGUS.h" +#include "Components/SphereComponent.h" +#include "GameFramework/SpringArmComponent.h" ANERGUSCharacter::ANERGUSCharacter() { @@ -18,20 +20,41 @@ ANERGUSCharacter::ANERGUSCharacter() // Create the first person mesh that will be viewed only by this character's owner FirstPersonMesh = CreateDefaultSubobject(TEXT("First Person Mesh")); - FirstPersonMesh->SetupAttachment(GetMesh()); + + + // Create the SpringArm Component + FirstPersonSpringArm = CreateDefaultSubobject(TEXT("First Person Spring Arm")); + FirstPersonSpringArm->SetupAttachment(RootComponent); + + // Create the ArmSwaySphere + SwayComponent = CreateDefaultSubobject(TEXT("ArmSwaySphere")); + SwayComponent->SetupAttachment(FirstPersonSpringArm); + + // FirstPersonMesh->SetupAttachment(GetMesh()); + FirstPersonMesh->SetupAttachment(SwayComponent); FirstPersonMesh->SetOnlyOwnerSee(true); FirstPersonMesh->FirstPersonPrimitiveType = EFirstPersonPrimitiveType::FirstPerson; FirstPersonMesh->SetCollisionProfileName(FName("NoCollision")); - + + // Create the Arm Mesh + FirstPersonArmMesh = CreateDefaultSubobject(TEXT("First person arm")); + FirstPersonArmMesh->SetupAttachment(SwayComponent); + // Create the Camera Component FirstPersonCameraComponent = CreateDefaultSubobject(TEXT("First Person Camera")); - FirstPersonCameraComponent->SetupAttachment(FirstPersonMesh, FName("head")); + //FirstPersonCameraComponent->SetupAttachment(FirstPersonMesh, FName("head")); + FirstPersonCameraComponent->SetupAttachment(FirstPersonArmMesh); FirstPersonCameraComponent->SetRelativeLocationAndRotation(FVector(-2.8f, 5.89f, 0.0f), FRotator(0.0f, 90.0f, -90.0f)); FirstPersonCameraComponent->bUsePawnControlRotation = true; FirstPersonCameraComponent->bEnableFirstPersonFieldOfView = true; FirstPersonCameraComponent->bEnableFirstPersonScale = true; FirstPersonCameraComponent->FirstPersonFieldOfView = 70.0f; FirstPersonCameraComponent->FirstPersonScale = 0.6f; + + + + // FirstPersoSpringArm = CreateDefaultSubobject(TEXT("First Person SpringArm")); + // FirstPersoSpringArm->SetupAttachment(RootComponent); // configure the character comps GetMesh()->SetOwnerNoSee(true); @@ -40,8 +63,18 @@ ANERGUSCharacter::ANERGUSCharacter() GetCapsuleComponent()->SetCapsuleSize(34.0f, 96.0f); // Configure character movement - GetCharacterMovement()->BrakingDecelerationFalling = 1500.0f; - GetCharacterMovement()->AirControl = 0.5f; + //GetCharacterMovement()->BrakingDecelerationFalling = 1500.0f; + //GetCharacterMovement()->AirControl = 0.5f; +} + +void ANERGUSCharacter::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + if (IsLocallyControlled()) + { + SwayFunction(DeltaTime); + + } } void ANERGUSCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) @@ -50,7 +83,7 @@ void ANERGUSCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) { // Jumping - EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Started, this, &ANERGUSCharacter::DoJumpStart); + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Triggered, this, &ANERGUSCharacter::DoJumpStart); EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ANERGUSCharacter::DoJumpEnd); // Moving @@ -67,6 +100,8 @@ void ANERGUSCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom } + + void ANERGUSCharacter::MoveInput(const FInputActionValue& Value) { // get the Vector2D move axis @@ -80,10 +115,16 @@ void ANERGUSCharacter::MoveInput(const FInputActionValue& Value) void ANERGUSCharacter::LookInput(const FInputActionValue& Value) { // get the Vector2D look axis - FVector2D LookAxisVector = Value.Get(); + const FVector2D LookAxisValue = Value.Get(); // pass the axis values to the aim input - DoAim(LookAxisVector.X, LookAxisVector.Y); + // DoAim(LookAxisVector.X, LookAxisVector.Y); + + AddControllerYawInput(LookAxisValue.X); + AddControllerPitchInput(LookAxisValue.Y); + + CurrentLookInput = LookAxisValue; + } @@ -118,3 +159,28 @@ void ANERGUSCharacter::DoJumpEnd() // pass StopJumping to the character StopJumping(); } + +void ANERGUSCharacter::SwayFunction(float DeltaTime) +{ + FRotator SwayRotation = SwayComponent->GetRelativeRotation(); + FRotator LookTarget = FRotator(-CurrentLookInput.Y * 2.0f , CurrentLookInput.X * 2.0f , CurrentLookInput.X * 1.5f); + + FVector CorrentVec = FVector(SwayRotation.Pitch,SwayRotation.Yaw,SwayRotation.Roll); + FVector TargetVec = FVector(LookTarget.Pitch,LookTarget.Yaw,LookTarget.Roll); + + FVector SmoothedVec = UKismetMathLibrary::VectorSpringInterp(CorrentVec, TargetVec, SwaySpringState, 40.0f, 0.7f, DeltaTime, 1.0f); + + GEngine->AddOnScreenDebugMessage(1,1,FColor::White,FString::Printf(TEXT("SmoothedVec X = %f"), SmoothedVec.X)); + + SmoothedVec.X = FMath::Clamp(SmoothedVec.X, -10.0f, 10.0f); + SmoothedVec.Y = FMath::Clamp(SmoothedVec.Y, -10.0f, 10.0f); + SmoothedVec.Z = FMath::Clamp(SmoothedVec.Z, -10.0f, 10.0f); + + GEngine->AddOnScreenDebugMessage(1,1,FColor::White,FString::Printf(TEXT("SmoothedVec X = %f"), SmoothedVec.X)); + GEngine->AddOnScreenDebugMessage(2,1,FColor::White,FString::Printf(TEXT("SmoothedVec Y = %f"), SmoothedVec.Y)); + GEngine->AddOnScreenDebugMessage(3,1,FColor::White,FString::Printf(TEXT("SmoothedVec Z = %f"), SmoothedVec.Z)); + + SwayComponent->SetRelativeRotation(FRotator(SmoothedVec.X , SmoothedVec.Y , SmoothedVec.Z)); + + CurrentLookInput = FVector2D::ZeroVector; +} diff --git a/Source/NERGUS/NERGUSCharacter.h b/Source/NERGUS/NERGUSCharacter.h index 4ff5af9..3d062f4 100644 --- a/Source/NERGUS/NERGUSCharacter.h +++ b/Source/NERGUS/NERGUSCharacter.h @@ -3,14 +3,19 @@ #pragma once #include "CoreMinimal.h" +#include "Components/SphereComponent.h" #include "GameFramework/Character.h" +#include "Kismet/KismetMathLibrary.h" #include "Logging/LogMacros.h" #include "NERGUSCharacter.generated.h" class UInputComponent; class USkeletalMeshComponent; +class USpringArmComponent; class UCameraComponent; class UInputAction; +class USceneComponent; + struct FInputActionValue; DECLARE_LOG_CATEGORY_EXTERN(LogTemplateCharacter, Log, All); @@ -30,6 +35,17 @@ class ANERGUSCharacter : public ACharacter /** First person camera */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true")) UCameraComponent* FirstPersonCameraComponent; + + /** First person SpringArm */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Components", meta = (AllowPrivateAccess = "true")) + USpringArmComponent* FirstPersonSpringArm; + + /** Pawn mesh: first person view (arms; seen only by self) */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true")) + USkeletalMeshComponent* FirstPersonArmMesh; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true")) + USphereComponent* SwayComponent; protected: @@ -49,6 +65,16 @@ protected: UPROPERTY(EditAnywhere, Category ="Input") class UInputAction* MouseLookAction; + UPROPERTY(EditAnywhere, Category="Sway") + FVector2D CurrentLookInput; + + UPROPERTY(EditAnywhere, Category="Sway") + FVector2D CurrentMoveInput; + + UPROPERTY(EditAnywhere, Category="Sway") + FVectorSpringState SwaySpringState; + + public: ANERGUSCharacter(); @@ -75,6 +101,9 @@ protected: /** Handles jump end inputs from either controls or UI interfaces */ UFUNCTION(BlueprintCallable, Category="Input") virtual void DoJumpEnd(); + + UFUNCTION(BlueprintCallable, Category="Sway") + void SwayFunction(float DeltaTime); protected: @@ -89,6 +118,9 @@ public: /** Returns first person camera component **/ UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; } + + virtual void Tick(float DeltaTime) override; + };